Santa Monica, CA –
To celebrate this historic, ground-breaking
collaboration, Guitar
Hero®
“Having a game built around Aerosmith
has been a huge honor and really a great experience for us,” says Joe
Perry. “We’ve put a lot of ideas into the game so that fans can
have fun interacting with our music, getting inside our body of work and
learning about the band’s history.”
Steven Tyler says, “Any
band that can go from ‘Don’t Want to Miss A Thing’
(Aerosmith’s #1 smash hit) to the ass-kicking ‘Sweet Emotion’
to the cheekiness of ‘Love in an Elevator,’ to the classic ballad
‘Dream On’ shows why Activision chose us to headline this game
based on the diversity of the Aerosmith catalog. Not only is songwriting a
bitch, but then it goes and has puppies.”
Perry adds, “On a larger scale, it’s
cool for us to be pioneers helping to rebuild the music industry through a
format like video games. It’s great for rock since the record
companies are struggling to make sense of how things are changing. Fans
want to get and experience music in new formats--and there are going to be some
of them who will play the game, then pick up the guitar for real and start
bands. It’s what’s happening now, and it’s only going to
build more momentum in the future. It’s a massive change for the
music business.”
“We are extremely excited that Aerosmith
chose to team up with Guitar Hero,
bringing one of the world’s all-time best-selling artists together with
one of the biggest video game brands, to deliver a new and unique interactive
way for our customers to connect with artists and their music,” said
Dusty Welch, head of publishing for Activision/RedOctane. “This
partnership will give Aerosmith, a band that has sold more than 150 million
albums worldwide, a powerful and innovative platform to reach their fans and new
audiences.”
Guitar Hero: Aerosmith brings these quintessential rock legends to the interactive realm
to create the ultimate gaming experience. As fans progress through their
careers in the game, they can rock out to scores of Aerosmith’s greatest
hits, as well as songs from celebrated artists that the band has either
performed with or has been inspired by in some way. Venues from
historical moments during the band’s illustrious career offer the
experience of “sweet emotion” and further capture the essence of
the band’s rise to fame.
Guitar Hero: Aerosmith is
being developed by Neversoft Entertainment for the Xbox 360® video game and
entertainment system from Microsoft and PLAYSTATION®3 computer
entertainment system. The Wii™ version is being developed by
Vicarious Visions. The PlayStation®2 computer entertainment system
version is being developed by Budcat. The game is not yet rated by the
ESRB.
About Aerosmith
For more than 30 years AEROSMITH has defined American Rock 'n'
Roll. Just a brief overview of their remarkable career is truly
mind-boggling: over 150 million albums sold, induction into the Rock & Roll Hall of
Fame, countless awards (four Grammy Awards, eight American Music Awards, six
Billboard Awards, and 12 MTV Awards), electrifying sold-out concerts around the
world and a diehard "Blue Army" fan-base numbering in the millions
worldwide. Described by Mojo editor Phil Alexander in a May '07
cover story as “
About Activision, Inc.
Headquartered
in Santa Monica, California, Activision, Inc. is a leading worldwide developer,
publisher and distributor of interactive entertainment and leisure
products. Founded in 1979, Activision posted net revenues of $1.5 billion for the fiscal
year ended
Activision maintains
operations in the
Cautionary Note
Regarding Forward-looking Statements: Information in this press release that involves
Activision’s expectations, plans, intentions or strategies regarding the
future are forward-looking statements that are not facts and involve a number
of risks and uncertainties.
Activision generally uses words such as “outlook”, “will,” “could,”
“would,” “might,” “remains,” “to
be,” “plans,” “believes”, “may”,
“expects,” “intends,” “anticipates,”
“estimate,” future,” “plan,” “positioned,”
“potential,” “project,” “remain,”
“scheduled,” “set to,” “subject to,”
“upcoming” and similar expressions to help identify forward-looking
statements. Factors that could cause Activision’s actual
future results to differ materially from those expressed in the forward-looking
statements set forth in this release include, but are not limited to, sales of
Activision’s titles, shifts in consumer spending trends,
the seasonal and cyclical nature of the interactive game market,
Activision’s ability to predict consumer preferences among competing
hardware platforms (including next-generation hardware), declines in software
pricing, product returns and price protection, product delays, retail
acceptance of Activision’s products, adoption rate and availability of
new hardware and related software, industry competition, rapid changes in
technology and industry standards, protection of proprietary rights,
maintenance of relationships with key personnel, customers, vendors and
third-party developers, international economic and political conditions,
integration of recent acquisitions and the identification of suitable future
acquisition opportunities the timing and successful completion of the
combination of Vivendi Games with Activision, the combined companies’
success in executing planned strategies and achieving assumed synergies and
cost savings, and foreign
exchange rate changes. Other such factors include additional risk factors
identified in Activision’s most recent annual report on Form 10-K and
subsequent quarterly reports on Form 10-Q. The
forward-looking statements in this release are based upon information available
to Activision as of the date of this release, and Activision assumes no
obligation to update any such forward-looking statements. Forward-looking
statements believed to be true when made may ultimately prove to be
incorrect. These statements are not guarantees of future performance and
are subject to risks, uncertainties and other factors, some of which are beyond
our control and may cause actual results to differ materially from our current
expectations.
###
Guitar
Hero: Aerosmith © 2007-2008 Activision Publishing, Inc. Guitar Hero,
Activision, and RedOctane are registered trademarks of Activision Publishing,
Inc. The Aerosmith name and wings logo are trademarks of Rag Doll
Merchandising, Inc. All Aerosmith trademarks and related rights have been
provided pursuant to a license from Rag Doll Merchandising, Inc. The
Guitar Hero controller shapes are trademarks of Gibson Guitar Corp. All
Gibson marks, logos, trade dress, guitar models, controller shapes, and related
rights provided pursuant to license from Gibson Guitar Corp. The ratings
icon is a registered trademark of the Entertainment Software Association.
All other trademarks and trade names are the properties of their respective
owners. All rights reserved.
“PlayStation”,
“PLAYSTATION” and “PS” Family logo are registered
trademarks of Sony Computer Entertainment Inc.
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