SAN
FRANCISCO — Feb., 2008 — In a landmark announcement
during the keynote address at the annual Game Developers Conference (GDC),
Microsoft Corp. promised to soon allow Xbox LIVE members to play, rate and
share community-created games. As the first in the industry to pioneer
high-speed online gaming and high-definition games, Xbox 360 once again broke
new ground by introducing a new, open distribution service for games created by
the community and soon playable by its 10 million Xbox LIVE members.
Community-created games on Xbox LIVE will quickly double the size of the Xbox
360 game library. By the end of 2008, Xbox 360 owners will have access to more
than 1,000 games, making it the largest, most creatively diverse library across
all next-generation platforms.
“The
time has come for the games industry to open its doors to all game creators,
enabling anyone to share their creations with the world,” said John
Schappert, corporate vice president of LIVE, Software and Services for the
Interactive Entertainment Business at Microsoft. “Our goal is to drive a
creative and social revolution in games with the same transformative power that
we’ve seen in digital music and video sharing.”
Inviting Everyone to
Share Their Own Games With Millions
Demonstrating
a look into the future potential of community-created games on Xbox 360, Chris
Satchell, general manager and chief XNA architect at Microsoft, announced that
seven games created using XNA Game Studio 2.0 would be available immediately
for Xbox 360 owners to download from Xbox LIVE Marketplace:
·
“JellyCar.” Created by
Walaber from the United States, this game is about driving a squishy car
through squishy worlds, trying to reach the exit.
·
“Little Gamers.” This is a 2-D
high definition action side-scroller based on the famous Web comic
“Little Gamers” created by Loïc Dansart, a 24-year-old software
developer from Belgium.
·
“Dishwasher.” An intense 2-D
action platform game created by James Silva from the United States,
“Dishwasher” has a unique, highly stylized look and fast and fluid
action.
·
“TriLinea.” This puzzle game
created by Edison S. Prata Jr., Renato Pelizzari da Silva and Davi da Silva
Prata from Brazil mixes fast-paced action with strategy.
·
“RocketBall.” Created by
Tyler Wanlass, Patrick Murty and Todd Barrons of the United States, this
neighborhood game of dodgeball explodes onto the street with fast-paced
multiplayer action.
·
“ProximityHD.” This game,
created by Brian Cable from the United States, takes the essence of strategy
games — battles for control of territory and armies — and distills
it down to a simple, easy-to-understand set of rules for casual players.
·
“Culture.” Created by
independent game development company Hidden Path Entertainment from the United
States, “Culture” contains challenging games and puzzles based on
beautiful flowers.
An
Xbox 360 community game created using Microsoft’s XNA Game Studio
software and XNA Creators Club membership will be able to be submitted for
distribution on Xbox LIVE. Each community-created game must then undergo a
thorough peer-review process and be evaluated for accuracy in representation
and appropriateness. Community game developers will be able to beta test the
process this spring and will be able to distribute their games on Xbox LIVE by
the end of this year.
About
Xbox 360
Xbox 360 is a superior video game and entertainment
system delivering the best games, unique entertainment features and a unified
online gaming network that revolve around gamers. Xbox 360 has a portfolio of
more than 300 games in nearly 40 countries. More information can be found online
at http://www.xbox.com/xbox360.
About
Microsoft
PC Games | Xbox | Sony PSP | Nintendo DS | Zodiac | Phantom | N-Gage | Playstation 2 | Playstation One | GameCube
Gameboy Advance | Nintendo 64 | Dreamcast | PC Demos | Forums | Cheaters Wanted | Search
Gamers Wanted is © Wewp! Entertainment | Terms of Use | About Us | Links | Advertise | XML RSS Feeds