"How does all this come together? What's the whole package worth? Well, in my opinion the game is: a) a hard one and b) a good one. Its biggest problem isn't within the game itself, but in the slightly misleading marketing. The problem is: Harbinger is neither as revolutionary, or even the same game that the advertising wants us to believe it is."
"Silverback Entertainment's game has shipped, so Lead Programmer Andy Muir offers his post-release thoughts."
"A look at the facts on Silverback Entertainment's action RPG aboard a spaceship that has devastated entire planets."
"Lead Programmer Andy Muir reports on recent good times for Silverback Entertainment and its futuristic action RPG."
"In his new Harbinger Development Report #4, Silverback Entertainment Lead Programmer Andy Muir manages to step away from his work long enough to tell us that he and the team remain fully enthusiastic. In addition, he brings us right up to date on some of the latest elements that have been implemented in the game and offers three cool new screenshots."
Like most small teams, Silverback Entertainment's primary focus has been to work on the game, but we have been following its progress since last year. In his new Harbinger Development Report #3, Lead Programmer Andy Muir takes time away from his coding duties to bring us up to date on both the development and publisher fronts, and sends along four new visuals as well.
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