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RPGDot Interviews Game Designer Dr. Michael Bhatty On Sacred
posted by: RPGDot on 1/27/2004 11:36:18 AM

RPGDot have posted their interview with Sacred game designer Dr. Michael Bhatty.

"SACRED features several unique elements: We have horses not just for travelling but also for combat, we have combos, combining the characters combat moves and spells, a large borderless world and a compelling story line, to begin with."

RPG Vault's Sacred Interview, Part 2
posted by: RPG Vault on 6/11/2003 8:40:22 AM

RPG Vault interviews Alan Wild and Michael Bhatty on Ascaron's upcoming RPG.

"We put a lot of pain into the AI, as we did not want just another enemy in another texture.... when you fight against harpies or gargoyles, sometimes airborne, sometimes grounded, some of them assault in pack attacks while others only enter into close-combat range when making their pass to find a better vantage point."
Product Manager Alan Wild and Lead Game Designer Michael Bhatty on Sacred
posted by: RPGVault on 6/5/2003 1:48:51 PM

Product Manager Alan Wild and Lead Game Designer Michael Bhatty on Ascaron Entertainment's new RPG, Sacred.

"One major aspect of Sacred is the horse action. Surprise! We are proud to announce that you will also be able to fight from horseback. And as we have now started balancing and brushing up the game, we are experimenting with several niceties like a ramming attack with the horse, etc."
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