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The Second Half Of MMORPGDot's Darkfall Online Interview
posted by: MMORPGDot on 9/3/2003 11:50:30 AM

MMORPGDot posts the second half of their Darkfall Online interview with Claus Grovdal (Producer and Lead Designer), Erik Johansen (Network Programmer), Trond Evanger (Designer) and Kjetil Helland (Lead Programmer).

"The world will have a life of its own, and players will strongly influence and leave a mark on the world they inhabit."

MMORPGDot Posts Darkfall Online Interview
posted by: MMORPGDot on 9/2/2003 4:09:33 PM

MMORPGDot has posted their interview with Claus Grovdal, lead designer of Darkfall Online.

"Darkfall is not a game where numbers mean everything. Individual player skills, teamwork, strategy, organization, diplomacy, resource management, and many other factors, other than clan size, bear down on who is going to be successful or not. Some of these factors are adversely affected by large numbers, so a smaller clan could in fact do very well in Darkfall."

MMORPGDot Previews Darkfall Online
posted by: MMORPGDot on 8/31/2003 12:03:18 PM

MMORPGDot has posted thier preview of Darkfall Online for PC.

"... Darkfall also offers a few less known novelties that are quite rare, even for projects still very early in their development. One of them is player collisions. No longer will you be able to walk through your friends or enemies, or literally stand inside their bodies. This will result in players being able to actually push enemies aside, or to form blockades to hold off an incoming army."

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