Adam Kicinski, CD Projekt RED Joint CEO,
commented on the sales results: “We are very happy with The
Witcher’s performance to date. Our goal was — and still is —
to reach one million copies sold during the first year. 600,000 games sold in
just three months brings us much closer to this ambitious goal. It’s a
great success for us, made all the more impressive by the fact that The Witcher
was created by a completely new team and it is our debut both as a game
developer and in bringing our products to a global audience. The task was not
easy, as The Witcher brand was completely unknown in many markets, and it was
released in a busy season alongside franchises that have been on the market for
many years. Yet, I can confidently say that we’ve passed this trial
victoriously. Actually, only now — as we’ve conquered many of the
initial barriers — can we spread our wings, which, of course, we intend
to do. Such success wouldn’t be possible without our publishers’
support – Atari, Noviy Disk and the publishing branch of CD Projekt. They
all put a lot of work into the game’s promotion in individual markets.”
The exceptionally warm welcome given to The Witcher
by media and gamers around the world facilitated the commercial success of our
game. This grand welcome is illustrated by 48 awards and distinctions — a
number which is constantly rising — including the prestigious “PC
RPG of the Year” from popular outlets like IGN.com, GameSpy, Play
Magazine and the US edition of PC Gamer, as well as the award for
“Readers’ Choice Winner – Best RPG” at GameSpot (see the full list of awards: http://www.thewitcher.com/community/en/awards/).
The game has received exceptionally high ratings from players all over the
world, which is manifested in high average scores in players’ reviews at
sites like Metacritic (9.4/10), GameTrailers (9.1/10) and GameSpot (8.8/10).
Adam Kicinski also hints at the
developer’s plans for the near future: “Our plans include
continuous game support, the release of the powerful D’jinni module
editor, the continued release of game updates and patches, and in late spring
gamers can expect a pretty big surprise, which will be revealed at a press
conference really soon – February 18th!
We are still working on making the game better and we will actively support our
fan community, which is getting bigger and bigger. Unfortunately I can’t
reveal anything further at this time, but I assure you that we won’t rest on our
laurels and we have very promising plans for the future. We
set our standards very high with The Witcher and we surely don’t want to
lower them in the future.”
The Witcher:
“The Witcher” is a role-playing game
developed by Warsaw, Poland-based CD Projekt RED. The game uses a new version
of the BioWare Aurora Engine, titled Aurora 2007. The game is set in the world
created in the books of Andrzej Sapkowski, which have been published in many
countries. In recent months, the first volume of stories about The Witcher has
become available in English (http://www.amazon.com/Last-Wish-UK-Paperback-Sapkowski/dp/B00121UIP8/ref=pd_bbs_7?ie=UTF8&s=books&qid=1201788033&sr=8-7).
The game tells the story of Geralt, a professional monster slayer drawn into
political intrigues. The Witcher is an RPG designed for mature audiences.
CD Projekt RED:
CD Projekt RED was established in February 2002 as
the sister company of CD Projek. CD Projekt RED’s mission is to become
one of leading RPG developers in the world, developing games that combine the
best trade practices with original ideas. One of the company’s guiding
values is working in close contact with the players and listening and reacting
to their opinions, both in the scope of developed games and the methods of delivering
them to gamers’ hands. The studio’s first game is The Witcher, a title
warmly welcomed by fans of the genre and showered with awards by professional
media. CD Projekt RED benefits from experience and financial support of CD
Projekt’s publishing arm, the largest PC games distributor in
CD Projekt:
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