Dark Avatar opens up
written by: James Cooper on 11/8/2006 8:15:04 PM
Get ready to blast back into space to ward off the
evil Korath, as Stardock Entertainment is pleased to announce that the public
beta test for Galactic Civilizations II: Dark Avatar, the massive first expansion
for the acclaimed space-based strategy game, will begin on November 16. The
beta will be open to all players who pre-order the expansion via Stardock’s
TotalGaming.net service. Galactic Civilizations II: Dark Avatar can be
pre-ordered for just $24.95 or 3 TGN tokens for even greater value; and as with
all games on TotalGaming.net, it will ship without intrusive copy protection.
Pre-order Dark Avatar at http://totalgaming.stardock.com/games/?id=gc2da.
Scheduled for release in February 2007, Galactic
Civilizations II: Dark Avatar truly redefines the scope of what an expansion can
offer. Much more than an incremental update, Dark Avatar greatly expands the
gameplay of Galactic Civilizations II by introducing custom opponents whose
play styles can be completely defined by the player, espionage agents to engage
in sabotage and destabilization, special worlds which require specific
technology to colonize, and much, much more. Some of the features included are:
- Custom
Civilization Opponents. Players can now design their own
opponents within the game and then play against them. This includes both
what the opponent looks like but also how it plays.
- Espionage
Agents. Many of the reviews of Galactic
Civilizations II have made mention of how the game allows players to win through
many different strategic paths. Espionage agents give players the
ability to win through covert operations. Spend money on espionage to hire
agents who can sabotage production, research, morale, farming, etc. on
enemy worlds. Or use them to snuff out enemy agents on your worlds.
- Special
Worlds. In Galactic Civilizations II, all worlds
could be colonized by all players. That will change. In Dark Avatar,
each world will be of a certain environment and only civilizations that
know how to build colonies on the proper environment can colonize until
they research the proper technology.
- The Epic
Generator. One of the most popular community
building features of Galactic Civilizations II was Stardock's release of
epic stories of various games the developers played. Dark Avatar
will include its own epic generator that will actually build (in HTML) the
story of each game the player plays to read later or share with others
that gives the story of each game.
- Asteroid
Fields. Near worlds are asteroid fields which can
be exploited by nearby worlds by players. Players will have a variety of
asteroid bases they can construct. No longer are planets and galactic
resources the only types of "space terrain".
- Diplomatic
Treaties. Players will be able to establish research and
economic treaties with alien civilizations. In this way, they have other
sources of money and research and have more tools to influence diplomatic
relations.
- New
Computer AI options. The advanced artificial
intelligence in Galactic Civilizations II has been one of the most
appreciated features of the game. For the expansion pack,
players will be given new options on just how the computer player will
play (what algorithms it will make use of, whether it will "cheat"
or not, how much CPU to give it) in order for players to get the best
experience possible.
- Two new
races. Two new civilizations will be joining the mix.
- New Ship
parts. The popular ship design feature will get a lot of
new content to design all kinds of new ships.
- The new
campaign. A new mini-campaign will also be
included to continue the story where things left off at the end of
Galactic Civilizations II: Dread Lords.
- MEGA
Events. Users can optionally
enable mega-events. These events can dramatically alter the course of the
game. They're not completely random, intelligent algorithms analyze the
galaxy and intentionally upset the balance of the galaxy -- civil wars,
plagues, rising dread lords, new game rules, etc.
- Super-Abilities.
Each civilization now gains its own unique super-ability
that is immensely powerful. The super-isolationist can keep ships from
traveling more than a certain speed in their sphere of influence, the
super-manipulator can more easily get civilizations to go to war with each
other via diplomacy, the super-warrior gets extra ships, and so on.
Each civilization will feel more unique and have very powerful advantages.
- New
stream-lined technology tree. The Galactic Civilizations
II technology tree gets a make-over to make it more stream-lined and
interesting.
- Visual
Make-Over. Hundreds of little tweaks and touches to how
the game looks to make it visually more interesting and more engrossing.
- Templates.
Players can design ships and save them as templates so
that in the future, they can start off with a basic design.
- User-assignable
default AI ships. Players can not only design their
opponents but assign what their ships will look like. Design your own set
of sci-fi/fantasy ships and then assign those ships to be used by a
civilization of your own design.
For more information about Galactic Civilizations II:
Dark Avatar, visit the official website at http://www.galciv2.com/darkavatar