Today Ubisoft announced that they will be releasing 2 completely different versions of Ghost Recon 2; one for the Xbox, one for Playstation 2. The anticipated PC version won't see daylight until early 2005.
As just stated, the Playstation 2 version will not just be durastically different than the Xbox version, but a completely different game altogether. This makes Ghost Recon 2 the first Tom Clancy game to be built from the ground up exclusively for the PS2. Shanghai studios (the fellows that brought you the Splinter Cell PS2 ports) is developing the PS2 version.
Ghost Recon 2 for PlayStation 2 occurs four years before – and acts as a prequel to – the Xbox version. The game will be built on the Unreal engine (as opposed to the proprietary Ghost Recon engine used by Red Storm Entertainment) and will also use Havok physics, a rarity in PlayStation 2 games. Ghost Recon 2 for PlayStation 2 will also feature completely unique special effects, cinematic sequences, supporting characters, and online modes.
“Ghost Recon enjoys some of the most dedicated fans in the industry, and we’re showing them some love – and challenging ourselves – by developing two totally different games for Xbox and PlayStation 2 this year,” said Tony Kee, vice president of marketing for Ubisoft’s North American division. “Whatever the platform, Ghost Recon 2’s single-player missions will immerse players in the war of tomorrow, and, like the original Ghost Recon’s award-winning multiplayer levels, the online portion will be second to none. PlayStation 2 gamers have extra cause to celebrate, as Ghost Recon 2 will be the only big military shooter for PlayStation 2 this year.”
This is some pretty interesting news to be sure. Keep a look out for more information as it becomes available.
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