Call of Duty 4 is a squad based
tactical first person shooter. Unlike all previous installments of
the series, CoD4 is set in the present day making full use of all the
nifty gizmos and gadgets available to the modern combat specialist.
Players alternate controlling a flashy, guns-blazing US Marine and a
stealthy, ninja-like SAS while trying to regain possession of
terrorist-controlled nuclear weapons. A typical level involves mowing
down waves of enemies rushing at your team while attempting to
dislodge entrenched enemies giving suppressive fire. In addition to
the “normal” FPS style levels you are given a curveballs
including an entire level where you control the gunner position in an
AC-130 Gunship helicopter. Three to four dozen characters both
friendly and enemy can be involved in just one fire-fight.
Unfortunately this large number of active participants swiftly
develops into absolute chaos as teammates run across your line of
fire as you are attempting to put down cover fire for those same
teammates. This is more of an issue as firing on a squadmate can
instantly end the mission.
While friendly fire was a little bit of an issue the AI of both friendly and enemy troops is much improved from previous installments of Call of Duty. Friendlies throw back enemy grenades and intelligently use the environment to provide maximum cover. The enemy has an amazing ability to strike even the most carefully orchestrated movement from cover to cover. Cover is another situation worth mentioning... even behind full cover a soldier is not completely safe from enemy fire. Bullets can and will travel through almost every obstacle a soldier could possibly use for cover. No more hiding behind cars, wood, or brick walls to avoid that entrenched Squad Automatic Weapon. Good tactics, prodigious movement and quick elimination of threats are the best items of cover in Call of Duty 4.
Beautifully orchestrated introductory videos for each level set the tone for the graphics of the entire game. From excellent textures, character animations, and particle effects to exceptionally accurate lighting, shadowing, and weather effects seemingly stolen from a Hollywood blockbuster Call of Duty 4 is almost definitely the best use of the Xbox 360 graphics to date. Uniquely accurate representations of the weaponry existent in CoD4 actually caused me to pause my game when I received a new weapon in order to call a sharpshooting friend of mine to come over to identify any inconsistencies. Both he and I were dumbfounded when he could not find a single issue with any of the myriad weapons represented in CoD4.
The audio for CoD4 is beyond compare. Never before has a game so completely engrossed my sense of hearing. The soundtrack is outstanding, every bit a cut above the rest of the FPS genre's lack of musical finesse. The sound effects actually made me feel that I was in the middle of the battlefield. The whiz of bullets speeding by inches from the player's helmet. The rhythmic thumping of helicopter blades. The calling out of enemy positions by friendly troops. The icing on this very rich cake is the voice acting. The dialogue is delivered in such a way as to actually bring the main characters to life within the game.
Overall Call of Duty 4 is by far the best FPS I have ever played. From the extraordinary sound and visuals to the heart-pounding action CoD4 envelopes the player in the world of extreme modern combat. With only three drawbacks to speak of (short campaign, no co-operative campaign, and friendly fire) Call of Duty 4 deserves to be in the running for Overall Game of the Year. While the realistic represented blood and gore should deter parents from purchasing the title for those too sensitive for such horrors as warfare I am fairly confident that gamers in their teens or older will all enjoy CoD4 as much as I do.
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