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RPG Vault Interviews Rick Hall About Ultima X: Oyssey Part 2
posted by: RPG Vault on 2/12/2004 1:22:13 PM

Part 2 of RPG Vault's interview with Rick Hall about Ultima X: Odyssey's combat system.

"We've held focus group and internal tests, taken player feedback based on our descriptions, and a myriad of other steps to try to ensure that we achieve our stated goal of solid interactivity in combat. It's a long, slow process, but the end result is something that gives a player a lot of choices and flexibility in a fight."

RPG Vault Interviews Rick Hall About Ultima X: Odyssey Combat
posted by: RPG Vault on 2/10/2004 12:07:03 PM

RPG Vault interviews Rick Hall about Ultima X: Odyssey's combat system.

"At its heart, it is definitely a massively multiplayer experience. We've simply tried to provide an environment where it "feels" as heroic as the experience you'd get in a solo-player game."

RPG Vault's 4th Ultima X: Odyssey Interview
posted by: RPG Vault on 12/18/2003 9:23:38 PM

RPG Vault has posted their fourth Ultima X: Odyssey interview.

"In Ultima X: Odyssey, you won't be penalized at all for grouping with lower or higher level characters. This may mean that high-level characters can help a lower level character advance at a slightly faster rate than normal, but we'd rather that than have friends unable to play together."
RPG Vault Interviews Amy Sage and Jon Hanna on Ultima X: Odyssey
posted by: RPG Vault on 12/5/2003 11:34:56 AM

RPG Vault has posted an interview with Origin Designer Amy Sage and Lead Designer Jon Hanna about Ultima X: Odyssey.

"All characters have a basic attack move that costs no power, including magic users, which means that you'll never run out of power and find yourself completely useless. There won't be any reagents to worry about - again, we've avoided creating a system that forces magic users to play one way, and fighters to play another."

RPG Vault Interviews Rick Hall On Ultima X: Odyssey
posted by: RPG Vault on 11/24/2003 11:30:11 AM

RPG Vault has posted the second installment of their interview with Rick Hall of Origins about Ultima X: Odyssey.

"One of our design philosophies has been to try to create a system where starting players aren't required to make crucial decisions early on. This is because, clearly, during your first character creation phase, you know little to nothing about the game yet."

RPGVault Interviews Rick Hall On Ultima X: Odyssey
posted by: RPGVault on 11/16/2003 12:36:38 AM

RPGVault has posted their interview with Origin Senior Producer Rick Hall about Ultima X: Odyssey.

"As to why we chose the name Ultima X instead of UO2, well, aside from the fictional reasons, there were additional considerations. We wanted to make a clear distinction that UXO is not a sequel to Ultima Online."

RPGDot Previews Ultima X: Odyssey
posted by: RPGDot on 8/31/2003 12:08:51 PM

RPGDot has posted their preview of Ultima X: Odyssey for PC.

"Instead, UXO is both the spiritual and literal successor to the single player series that ended with Ultima IX. The game’s fiction extends directly from that game, and the gameplay elements hearken back to the classic CRPG’s of the Ultima series, as UXO reintroduces the virtues as a central gameplay element."

Known Facts And Wild Speculations About Ultima X
posted by: RPG Dot on 7/26/2003 1:49:14 PM

RPGDot lists known facts and makes wild speculations about Ultima X: Odyssey now in development.

"'Not to compete with Ultima Online' This asks for some speculation. I found some unconfirmed rumours that Ultima X will incorporate the Old World of UO and maybe allow players to go back and forth."

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