Dark Avatar gets shiny
written by: James Cooper on 1/31/2007 11:48:44 AM
Stardock Entertainment
announced today that Galactic Civilizations II: Dark Avatar, the ambitious
expansion to the company’s hit strategy game, Galactic Civilizations II:
Dread Lords, has gone gold. Would-be cosmic overlords will be able to get their
hands on the expansion on February 14 via Stardock’s TotalGaming.net
digital-distribution system for $29.95, as well as at retail stores across
North America as part of the value-packed Galactic Civilizations
II: Gold Edition bundle, which includes the core game for just $39.95.
Galactic Civilizations II: Dark Avatar adds countless
new features and improvements to the award-winning Galactic Civilizations II
experience, greatly increasing the game’s strategic depth and longevity
for even the most experienced players. Stardock’s goal of the expansion
pack is to elevate the core game experience in hopes of transforming the
strategies employed by players. New features include:
- Custom
Civilization Opponents.
Players can now design their own opponents within the game and then play
against them. This includes not only the opponent’s looks, but also
how it plays.
- Espionage
Agents. Many of the reviews of Galactic
Civilizations II have made mention of how the game allows players to win
through many different strategic paths. Espionage agents give
players the ability to win through covert operations. Spend money on
espionage to hire agents who can sabotage production, research, morale,
farming, etc. on enemy worlds. Or use them to snuff out enemy agents on
your worlds.
- Special
Worlds. In Galactic Civilizations II, all worlds
could be colonized by all players. In Dark Avatar, each world is of
a certain environment and only civilizations that have researched the
appropriate technology will be able build colonies on those planets.
- Asteroid
Fields. Near worlds are asteroid fields, which can
be exploited by nearby players. Players will have a variety of asteroid
bases they can construct. No longer are planets and galactic resources the
only types of "space terrain."
- Diplomatic
Treaties. Players will be able to establish research and
economic treaties with alien civilizations. In this way, they have other
sources of money and research and have more tools to influence diplomatic
relations.
- New
Computer AI Options. The advanced artificial
intelligence in Galactic Civilizations II has been one of the most
appreciated features of the game. For the expansion pack,
players will be given new options on just how the computer player will
play (what algorithms it will make use of, whether it will
"cheat" or not, how much CPU to give it) in order for gamers to
get the best experience possible.
- Two New
Races. Two new civilizations will be joining the mix.
- New Ship
Parts. The popular ship design feature will get a lot of
new content to design all kinds of new ships.
- The New
Campaign. A new mini-campaign will also be
included to continue the story where things left off at the end of
Galactic Civilizations II: Dread Lords.
- MEGA
Events. Users can optionally
enable mega-events. These events can dramatically alter the course of the
game. They're not completely random, intelligent algorithms analyze the
galaxy and intentionally upset the balance of it. These include civil wars,
plagues, rising Dread Lords, new game rules, etc.
- Super-Abilities.
Each civilization now gains its own unique super-ability
that is immensely powerful. The super-isolationist can keep ships from
traveling more than a certain speed in their sphere of influence; the
super-manipulator can more easily get civilizations to go to war with each
other via diplomacy; the super-warrior gets extra ships, and so on.
Each civilization will feel more unique and have very powerful advantages.
- New
Streamlined Technology Tree. The Galactic Civilizations
II technology tree gets a makeover to make it more streamlined and
interesting.
- Visual
Makeover. Hundreds of little tweaks and touches to how
the game looks make it visually more interesting and more engrossing.
- Templates.
Players can design ships and save them as templates so
that in the future, they can start off with a basic design.
- User-Assignable
Default AI Ships. Players can not only design their
opponents but assign what their ships will look like. Design your own set
of sci-fi/fantasy ships and then assign those ships to be used by a
civilization of your own design.