"Targeting and aiming are smooth as well, and are deadly during bullet time, when you’re facing multiple enemies. And so in final conclusion, I thoroughly enjoyed my time with Max, and I would give it a perfect score, but the few flaws are enough to give it 5 drips, and not the Coveted 6."
All of these things come together to make a very enjoyable (and refreshing experience), in which easily could've been a mediocre title at best. However, the game leaves you wanting a little bit more to the Bullet Time feature besides pushing a button just to enable you to make precision shots in a slowed time frame. Perhaps, Remedy can develop more practical reasons for the sequel.
There's nothing added to Max Payne in terms of new features. I don't know what could've been added and as good a PC port of it is, there should be at least some extra features; perhaps some of the more common customized levels created by players from the PC version (for your info, Xbox version of Max Payne has no level editor).
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