FAR CRY INSTINCTS
AI Q&A
Laurent Mascherpa
Technical Creative Director
1- What makes Far Cry Instincts’ F.A.R. AI good?
Far Cry Instinct’s AI is based on the Far Cry PC version, and has been
adapted for the console version. Having enemies tracking you is a major
point. We kept the wide open environments we had for the PC, allowing
the AI to go anywhere the player goes. This is very important because
in the first part of the game, the player will be a prey.
The game has a procedural AI allowing the player to play either
stealth/tactic or aggressive. The AI will react differently depending
on how you choose to play. It offers more replay value and satisfaction
than a scripted AI.
For FCI, we made some optimization for console needs and some game
enhancements; in the AI system we added a tool to integrate the story
into the experience, because in FCI all story events are interactive.
2- What feature of Engine ensures an intelligent response to the player’s actions?
In FCI any AI has its own understanding of the environment - they see,
they hear, and they have knowledge of what it is: an ally, an enemy, a
vehicle, a grenade, a gunshot, a dead body …
Based on this information, the AI makes decisions and takes action; it allows us to have credible human behavior.
For stealth situations, the player is encouraged to use environment to
his advantage. The AI detection system takes into account the
vegetation (grass and bushes), the water, the ambient noise and the
visibility. Since the AI hears things and see things, we can try to
trick them. For example: throwing a rock will emit some sound that
distracts them in order to backstab them silently, or also to attract
them into a branch whip.
In firefight situations, knowing the environment permits them to have a
dynamic use of covers to hide, to lean and shoot from behind and to
flank the player.
In the first part of the game, the player is a prey so when he quits a combat the AI will track him down.
In the second part, as the player shifts more and more to becoming a
predator, the reaction of the enemies will be different and their
strategy will change.
3- What will the AI in Far Cry Instincts allow the enemies to do in the game?
Enemies are acting as a group. They’ll use covers in the environments
to protect themselves and will adopt complementary strategies. For
example, when you arrive in a fight, one will try to flank you while
one will stay away throwing grenades and shooting at you from behind
his cover.
Enemies are also able to trigger alarms to alert the camp or call reinforcements if they see you before you kill them.
4- Will the enemies be aware of changes in environments, like birds
that fly away or foliage movements, making them spot the player?
The player is encouraged to use the wilderness of the environment to be
protected from the enemies, but anything that makes noise (for example:
getting out of water too fast) can raise their interest in your
direction.
5- Can they use weapons of their fallen teammates, or replace them behind a mounted weapon? Can they use any vehicles?
All enemies are already well equipped so they will not use fallen weapons.
If some enemies are asked to protect a point, and if you kill the guy
that is using the mounted weapon, another will take his position unless
this is not the best choice for him (for example: A grenade has been
thrown in direction of the mounted weapon).
In these huge islands enemies are able to use vehicles to chase you, to
block your way, or to bring reinforcements. In FCI you will see
mercenaries in Humvees, on ATVs, in helicopters, on water scooters and
on a variety of boats.
Finally, is there anything else you'd like to add?
In FCI, we introduced new gameplay elements affecting the AI, like the
backstab, the branch whip and the feral abilities, so you can expect
answers from the AIs and a lot of fun !!!
PC Games | Xbox | Sony PSP | Nintendo DS | Zodiac | Phantom | N-Gage | Playstation 2 | Playstation One | GameCube
Gameboy Advance | Nintendo 64 | Dreamcast | PC Demos | Forums | Cheaters Wanted | Search
Gamers Wanted is © Wewp! Entertainment | Terms of Use | About Us | Links | Advertise | XML RSS Feeds