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Full Spectrum Warrior: Ten Hammers Developer Interview - PART 2 OF 3
written by: Sharky Welker on 3/3/2006 3:45:03 PM

Q6:   Are Special Forces on all missions, or are regular soldiers are getting missions? (not just SF)

A:   There is a greater mix of specialty units in Ten Hammers. There are snipers, heavy weapon’s experts, RPG fighters, even an Insurgent spy in one mission. We found that people really like the specialty units in the first game so we incorporated more in Ten Hammers.

Q7:   Will the background setting be destructible, where the use of explosives leave considerable amount of wreckage to the structures of a building? What techniques will be used to achieve this special effect?

A:   As in FSW, most props are completely destructible in Ten Hammers. This plays into the strategic component of the game because you can’t just hunker-down behind something like a car for too long before it degrades so much that it provides no cover. Buildings have some degree of destructibility but they cannot be completely brought down to the ground – that’s just not possible in our technology.

Q8:   Will the destruction to surrounding structures be only limited to grenades or to certain weapons?

A:   Explosives are the most destructive ordnance in your arsenal. Grenades, C4 explosives, mines and RPGs tend to cause the most destruction.
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